AI Insights · Timothy · July 2025
Top Boxing Games on Android in South America: Q2 2025
Explore the performance trends of the top boxing games on Android in South America during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on the Android platform in South America showcased varied performance metrics in terms of downloads, revenue, and active users, according to Sensor Tower data.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a fluctuating trend in weekly revenue, peaking at around $102 by the end of June. Downloads varied throughout the quarter, with a high of approximately 77.4K in mid-May. The app maintained a strong user base, with active users peaking at about 143.2K in mid-May before declining to 105.9K by the end of June.
Boss Fight by BoomBit Games experienced a notable increase in weekly revenue, reaching $84 in mid-June. Downloads surged to a high of approximately 89.7K in early June. Active users consistently increased, starting at 539.7K and growing to 781.8K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. saw steady weekly revenue, peaking at $238 in the last week of June. Downloads showed a similar trend, reaching 47.1K in the same period. Active users fluctuated, with a peak of 62.2K in mid-May before declining to 52.8K by the end of June.
Kung Fu GYM: Fighting Games from Next Hope had modest revenue peaks of $19 in mid-June. Downloads were stable, peaking at 31.5K in early April. The app maintained an active user base, peaking at 221.7K in early April.
Arm Wrestling Master by GOODROID,Inc. maintained a consistent download rate, peaking at 27.3K in late March. Active users showed a slight decline from 193.6K to 142.7K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.